click DESIGNERS above to read about each individual and their work in the show! 

LIMA OSCAR FOXTROT TANGO: WORKS FROM THE STANFORD GRADUATE PROGRAM IN DESIGN

ON VIEW MARCH 24 - APRIL 26
RECEPTION THURSDAY, APRIL 2 FROM 5 - 7 PM

FREE AND OPEN TO THE PUBLIC 
TUESDAY - SUNDAY, 11 AM - 6 PM

STATEMENT FROM FACULTY CURATOR CAMILLE UTTERBACK

The eclectic breadth of works on display range from explorations of craft and materials in the form of furniture, toys, and a hand wrought steel banister, to prototypes for a new way to make fabric and a new way to control your radio, to experiments with perception and illusion combining light, interactive technology, and super absorbent polymers. 


For Xander Bremer, art practice is a means of processing his place in the world, and our contemporary relationship with nature.  Bremer’s The Useful Gestures is a series of three sculptures crafted out of walnut, cast bronze, and acrylic, that reference primitive tools.  Energized by the natural environment and the potential to create value by repurposing materials, Hannah Mensing designed her Family Tree, a dining room table she meticulously built from wood harvested by her father from Sonoma Country some 25 years ago.

Beth Esponnette looks beyond industry for inspiration and has grown a fascination for fabrication.  For Lima Oscar Foxtrot Tango, Esponnette will show Barnaclad, a wearable system of silicone parts that magnetically link together to allow the garments to perpetually inhabit a space between finished and unfinished.  Joe Kendall merged technology and longstanding craft traditions to create a functional object in conversation with the Eames’ plywood animal toys.  Given the name, Jenna, this wooden elephant was inspired by his children’s own stuffed toys.

Adam Kenvarg’s piece, n=1.3 is a delicate balancing act between solids, water and netting that stimulates one’s senses, leading viewers to question their visual perception.  Ryan Wolff, also fascinated by our sensory perception, produced Lost in Transition, an alabaster sculpture encased in honeycomb panels that is either revealed or hidden based on the viewer’s position and movement.

Løvstrøm, by Dan Somen, uses light, electricity, wood, and mirrors to trace the activity of visitors moving throughout the gallery.  The result of this activity alters the motions and quality of light in the piece for the visitor to in turn experience.  Christian Talmage’s Crowdsource Radio is an interactive system designed around an idea that appreciation of music varies with context, with the objective to create a radio that understands that different social situations warrant different soundtracks.

Tracy Yang’s work explores how electronics can be used to delight and surprise people.  By using motors and infrared sensors, Feather Forestallows visitors to witness their breath being magnified into a mechanical breeze for feathers.  Deeply influenced by art, craft, and technology, Sam Starr’s Eye to Eye explores what results when viewers are invited to look in through the eyes or the “windows to the soul” of another person.